

There’s some strategy to be had, in terms of unit choice and terrain, but these two- to three-minute battles are most akin to the ‘auto-resolve’ option in the Total War videogames, allowing for rapid resolution. It’s intended as a quick-fire system that won’t bog you down in tedious battles, nor leave you bored while waiting for two other players to fight it out. You’ll assemble a deck of units, before blindly playing them against your opponent and rolling dice to perform attacks. In the base game, battles play out as head-to-head, card-driven matches.

The upcoming tabletop adaptation from PSC Games is similarly split between empire-building and military struggles, as players take turns upgrading their settlements, recruiting agents, and acquiring key technological advancements, all while building armies to smash together across the map. Total War: ROME: The Board Game looks to be no different. It’s the hallmark of the series, and the special sauce in that Total War flavour. The strategy series has long stood out for its unique combination of turn-based campaigns with real-time battles, as it switches you back and forth between managing your empire’s coffers and commanding its armies. Total War: ROME: The Board Game aims to recreate the experience of the PC game – and if there’s one thing Total War is known for, it’s scale.
